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madd-hatter

StarHawk

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http://www.youtube.com/watch?v=zb1Ee7awZes...player_embedded

Starhawk, due out in 2012, is being developed by LightBox Interactive, the studio set up by Dylan Jobe and other ex-members of Incognito Entertainment, and Sony Santa Monica.

Warhawk launched as a Blu-ray and digitial download. Starhawk, however, will be released as a Blu-ray retail only. Unlike Warhawk, Starhawk features a fully-fledged single-player campaign as well as the multiplayer portion the series is known for.

Players assume the role of Emmett Graves, a Rift miner turned gun for hire altered by Rift Energy, found on the outer reaches of space. The enemy faction is the Outcast, humans turned into monsters following exposure to Rift Energy.

The game has a Wild West in space look and feel. Graves goes in search of his outlaw brother, the leader of the Outcasts. Levels are large and open, designed to offer dynamic gameplay with AI that adapts to the player's actions.

The gameplay hook this time is an RTS-lite element called "Build and Battle". As players kill enemies and other players they gather resources, spent on calling down structures from orbit and placed down on the battlefield as they see fit.

Structures include walls, gates, turrets and landing pads for vehicles. Structures can be demolished, too.

On the multiplayer side, Starhawk features 32-player matches, up to four-player online and offline co-op play, and split-screen gameplay within multiplayer and co-op modes against an endless attack of enemies.

The game supports tournaments, leaderboards, clans and additional friend list and quick matches. There's a community events calendar, ticker tape updates, and plans for a Starhawk Android app.

A few other items that were discussed but not shown, the online features are definitely going to be the deepest we

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