Honor Posted April 26, 2006 Report Share Posted April 26, 2006 Can I get a list of hotkeys, Ling? By the way, awesome guide! Link to comment Share on other sites More sharing options...
Ling203 Posted April 26, 2006 Author Report Share Posted April 26, 2006 My hotkeys? F1: WW F2: Tele F3: Leap F4: Zerk 5: Unsummon E: Howl F5: BC F6: BO F7: Shout Z: GA (randomly there) I always liked the Fkeys. Link to comment Share on other sites More sharing options...
African Posted April 26, 2006 Report Share Posted April 26, 2006 My hotkeys?F1: WW F2: Tele F3: Leap F4: Zerk 5: Unsummon E: Howl F5: BC F6: BO F7: Shout Z: GA (randomly there) I always liked the Fkeys. eww @ right click zerk >_> Link to comment Share on other sites More sharing options...
swordbarb Posted April 26, 2006 Report Share Posted April 26, 2006 So you guys don't think its worth the points into stre to use gores with fort? also i have ww axe mastery bo maxed 17leap 5 nat res 6 increased speed 1 zerk and per req's I still have 3 skills too use up and i'm lvl 90, where should i dump these? And wher should i dupe any other skills i get if i lvl more? Link to comment Share on other sites More sharing options...
midnightrdr456 Posted April 26, 2006 Report Share Posted April 26, 2006 my guess would be to either go max leap (since your only 3 away anyway) or put them into shout for more zerk dmg + a little defense boost in teams. Link to comment Share on other sites More sharing options...
African Posted April 26, 2006 Report Share Posted April 26, 2006 my guess would be to either go max leap (since your only 3 away anyway) or put them into shout for more zerk dmg + a little defense boost in teams. shout is stupid add to zerk or leap Link to comment Share on other sites More sharing options...
Dustin Posted April 26, 2006 Report Share Posted April 26, 2006 True, only obese barbs put to shout Link to comment Share on other sites More sharing options...
Ling203 Posted April 26, 2006 Author Report Share Posted April 26, 2006 Lies. Anyways, I have zerk on left too, Kelly. Link to comment Share on other sites More sharing options...
swordbarb Posted April 26, 2006 Report Share Posted April 26, 2006 so leap doesn't have any diminishing return? Every point adds more radius? cause like at lvl 26 says radius is 18 yards at lvl 28 still say radius is 18 yards? Or does it just not show on skill tree then till it breaks a certain amount? Link to comment Share on other sites More sharing options...
swordbarb Posted April 26, 2006 Report Share Posted April 26, 2006 so leap doesn't have any diminishing return? Every point adds more radius? cause like at lvl 26 says radius is 18 yards at lvl 28 still say radius is 18 yards? Or does it just not show on skill tree then till it breaks a certain amount? Link to comment Share on other sites More sharing options...
Frepontaine Posted April 26, 2006 Report Share Posted April 26, 2006 Nope, it doesnt have diminishing returns...that leap radius is for the actual skill leap, not the stun radius. Link to comment Share on other sites More sharing options...
Tob-GeneraL Posted April 26, 2006 Report Share Posted April 26, 2006 Why do you have me randomly saying godly in there =/ i feel misquoted Link to comment Share on other sites More sharing options...
Ling203 Posted April 26, 2006 Author Report Share Posted April 26, 2006 Yeah, the distance that leap shows is how far you leap can go, not the stun radius. How can that be misquoted, Carl? =] Link to comment Share on other sites More sharing options...
Honor Posted April 28, 2006 Report Share Posted April 28, 2006 The most strength you need would be for using CoA with fort, resistance boots, and a +strength ow belts/tgods. With my barb, this came out to 55/41 base strength/dexterity.If this is your first BvC, or you have never used widowmaker and Fortitude, go with base strength/dexterity. Ehh... I really wanted to go base str on my baba. Is adding str even completely necessary? I mean, I realize I don't have to use Fort if I don't want to, but is it worth the added str to wear it? Link to comment Share on other sites More sharing options...
Frepontaine Posted April 28, 2006 Report Share Posted April 28, 2006 The most strength you need would be for using CoA with fort, resistance boots, and a +strength ow belts/tgods. With my barb, this came out to 55/41 base strength/dexterity.If this is your first BvC, or you have never used widowmaker and Fortitude, go with base strength/dexterity. Ehh... I really wanted to go base str on my baba. Is adding str even completely necessary? I mean, I realize I don't have to use Fort if I don't want to, but is it worth the added str to wear it? Why do people always want to get 100 life and lose a shitload of functionality? You can build your barb base str but what is the fucking point if you str glitch yourself in certain cases (yes, if you follow this guide you WILL str glitch yourself vs hdins if you use base vita), or cant use certain setups because you wanted 6.9k life instead of 6.8 life. Link to comment Share on other sites More sharing options...
Ling203 Posted April 28, 2006 Author Report Share Posted April 28, 2006 This is from another thread, but is highly relevant: I disagree with ling on this...fort is only really good vs hdins or smiters, and smiters are easy anyway. VS Hdins, you dont need to wear coa (in fact you shoudlnt), so you only need enough str to equip fort with arreats. Basically in this setup the limiting factor is your weapons (or arreats, cant remember which) so you only need enough str to use arreats with your torch/anni/dracs.Its basically an additional 20 pts or so over base depending on gear...which is nothing in the grand scheme. Fort is also good bvb and other random times, but in these cases its only good with dungos, and then your talking mass str to equip coa. IMO its not worth it at all. I don't think I've mentioned this in this thread, or anywhere, anytime recent, but the reason that I reccomend having enough str for fort/coa/resboots/str belt is for facing vts. Using fort enables you stack better to negate foh and duel them as a pure smiter. Link to comment Share on other sites More sharing options...
Frepontaine Posted April 29, 2006 Report Share Posted April 29, 2006 This is from another thread, but is highly relevant:I disagree with ling on this...fort is only really good vs hdins or smiters, and smiters are easy anyway. VS Hdins, you dont need to wear coa (in fact you shoudlnt), so you only need enough str to equip fort with arreats. Basically in this setup the limiting factor is your weapons (or arreats, cant remember which) so you only need enough str to use arreats with your torch/anni/dracs.Its basically an additional 20 pts or so over base depending on gear...which is nothing in the grand scheme. Fort is also good bvb and other random times, but in these cases its only good with dungos, and then your talking mass str to equip coa. IMO its not worth it at all. I don't think I've mentioned this in this thread, or anywhere, anytime recent, but the reason that I reccomend having enough str for fort/coa/resboots/str belt is for facing vts. Using fort enables you stack better to negate foh and duel them as a pure smiter. true ling, i hadnt thought of dueling Vts like that. Assuming you can stack enough like that to negate reduce foh dmg to laughable status thats good, but if it still does damage, and they figure out you arent wearing nigma, gl getting anywhere near enought to kill them. Link to comment Share on other sites More sharing options...
Dustin Posted May 1, 2006 Report Share Posted May 1, 2006 This is from another thread, but is highly relevant:I disagree with ling on this...fort is only really good vs hdins or smiters, and smiters are easy anyway. VS Hdins, you dont need to wear coa (in fact you shoudlnt), so you only need enough str to equip fort with arreats. Basically in this setup the limiting factor is your weapons (or arreats, cant remember which) so you only need enough str to use arreats with your torch/anni/dracs.Its basically an additional 20 pts or so over base depending on gear...which is nothing in the grand scheme. Fort is also good bvb and other random times, but in these cases its only good with dungos, and then your talking mass str to equip coa. IMO its not worth it at all. I don't think I've mentioned this in this thread, or anywhere, anytime recent, but the reason that I reccomend having enough str for fort/coa/resboots/str belt is for facing vts. Using fort enables you stack better to negate foh and duel them as a pure smiter. errr coa=30 fort=20 res boots=40~ highlords=35 torch/anni/4 x 5/5=60 nat res=~60 245-100 hell=145 convict=-175 Link to comment Share on other sites More sharing options...
midnightrdr456 Posted May 1, 2006 Report Share Posted May 1, 2006 coa = 30 fort = 30 boots = 45 (use shanks) lords = 35 torch anni 5/5s = 60 nat res = 60 2x ar/light res rings (each has 30+) = 60 ** I highly recommend getting rings like this now after playing my bvc and dueling v/ts they are a huge help, i borrowed 2 from a friend and tried it in a few duels and realized a BIG difference** now your at 320 220 after hell and conviction is -150 most V/T wont be sporting a ton of -res gear on top of that b/c they will want to also make use of smite. Vs a wwbarb they will use dmgreduce gear and high dmging smite gear. But lets say -5 in shield, armor, helm. Just for arguments sake, there wont be more than that, so thats -165% then 220 - 165 = 55 res. Foh on a v/t is usually 4-5k (some have 6k but its rare)after PvP and your res they do 375 dmg. Now use a tgods (which is gm) and that dmg is not something all that bad. It will turn more into a smite vs wwbarb duel. Link to comment Share on other sites More sharing options...
Dustin Posted May 1, 2006 Report Share Posted May 1, 2006 coa = 30fort = 30 boots = 45 (use shanks) lords = 35 torch anni 5/5s = 60 nat res = 60 2x ar/light res rings (each has 30+) = 60 ** I highly recommend getting rings like this now after playing my bvc and dueling v/ts they are a huge help, i borrowed 2 from a friend and tried it in a few duels and realized a BIG difference** now your at 320 220 after hell and conviction is -150 most V/T wont be sporting a ton of -res gear on top of that b/c they will want to also make use of smite. Vs a wwbarb they will use dmgreduce gear and high dmging smite gear. But lets say -5 in shield, armor, helm. Just for arguments sake, there wont be more than that, so thats -165% then 220 - 165 = 55 res. Foh on a v/t is usually 4-5k (some have 6k but its rare)after PvP and your res they do 375 dmg. Now use a tgods (which is gm) and that dmg is not something all that bad. It will turn more into a smite vs wwbarb duel. ehhhh...gonna put your ar low with those rings +tgods+fort=2 absorb/max items :/ charge away+foh will still eventually kill you Link to comment Share on other sites More sharing options...
kaerrevival Posted May 1, 2006 Report Share Posted May 1, 2006 Fools, fort is a bad choice vs smiters. How fast you ww through an opponent is dependent on your r/w speed. Without the 45 frw from enigma, smiters can tele smite you and land hits easily before you get out of their range. Link to comment Share on other sites More sharing options...
Frepontaine Posted May 1, 2006 Report Share Posted May 1, 2006 Fools, fort is a bad choice vs smiters. How fast you ww through an opponent is dependent on your r/w speed. Without the 45 frw from enigma, smiters can tele smite you and land hits easily before you get out of their range. Ive never liked for for anything but hdins. Link to comment Share on other sites More sharing options...
Dustin Posted May 1, 2006 Report Share Posted May 1, 2006 Fools, fort is a bad choice vs smiters. How fast you ww through an opponent is dependent on your r/w speed. Without the 45 frw from enigma, smiters can tele smite you and land hits easily before you get out of their range. Ive never liked for for anything but hdins. I honestly would never use fort for anything. Link to comment Share on other sites More sharing options...
Frepontaine Posted May 1, 2006 Report Share Posted May 1, 2006 Fools, fort is a bad choice vs smiters. How fast you ww through an opponent is dependent on your r/w speed. Without the 45 frw from enigma, smiters can tele smite you and land hits easily before you get out of their range. Ive never liked for for anything but hdins. I honestly would never use fort for anything. Well for those of us that enjoy not getting owned, its a handy choice for hdins. Link to comment Share on other sites More sharing options...
kaerrevival Posted May 2, 2006 Report Share Posted May 2, 2006 Fools, fort is a bad choice vs smiters. How fast you ww through an opponent is dependent on your r/w speed. Without the 45 frw from enigma, smiters can tele smite you and land hits easily before you get out of their range. Ive never liked for for anything but hdins. I honestly would never use fort for anything. Well for those of us that enjoy not getting owned, its a handy choice for hdins. jokes...enigma is way better vs hammer. Using for means no mobility = you getting surrounded by fields of desynched hammers. Link to comment Share on other sites More sharing options...
evildemon Posted May 2, 2006 Report Share Posted May 2, 2006 ermm i dont see what charms u use and what rings and also what belt other then that nice guide Link to comment Share on other sites More sharing options...
Herald_ Posted May 2, 2006 Report Share Posted May 2, 2006 ermm i dont see what charms u use and what rings and also what beltother then that nice guide Belt = Arachs, maybe TGods, Snowclash, or OW/str belt depending on the situation. Rings = 2x Ravens, maybe 1x Angelic w/ ammy, or FC/Sorb rings depending on the situation. Charms = Mostly 320s, with some FHR/Res scs mixed in depending on the situation. This is all in the guide, or at the least in the first version. Read all the pages, not just the initial guide. Link to comment Share on other sites More sharing options...
Frepontaine Posted May 2, 2006 Report Share Posted May 2, 2006 ermm i dont see what charms u use and what rings and also what beltother then that nice guide Belt = Arachs, maybe TGods, Snowclash, or OW/str belt depending on the situation. Rings = 2x Ravens, maybe 1x Angelic w/ ammy, or FC/Sorb rings depending on the situation. Charms = Mostly 320s, with some FHR/Res scs mixed in depending on the situation. This is all in the guide, or at the least in the first version. Read all the pages, not just the initial guide. pretty much what herald said but belts: arach as primary, dungos,tgods, ow/str/other mod belt in stash, and i would lose the snowclash, as its bm and you cant stack high enough to make use of it anyway. -on my barb, i 40-15d my widow and used nof coil to hit a break point with widow marker out, so I actually never used an OW belt, but thats jut me. Charms is really your preference. I used 2xbmana, 4x 5fhr/5res scs (to hit max fire res after facets, and to hit 48% fhr with coa on), and the res 320s. However, since I played on teh world ladder, I also had a mule that I could get 290s off of for defensive es sorcs, and 10x 20/10cold scs so i could stack (theres no way you can fit these in your stash) Rings: 2x ravens are standard, 2x angelics w/ ammy, then I had 2x fcr/high res+res all/mana rings, and 2x wisps. I also kept 1 dwarf and a carrion wind to stack a little poison res vs psn necs. Link to comment Share on other sites More sharing options...
Herald_ Posted May 3, 2006 Report Share Posted May 3, 2006 ermm i dont see what charms u use and what rings and also what beltother then that nice guide Belt = Arachs, maybe TGods, Snowclash, or OW/str belt depending on the situation. Rings = 2x Ravens, maybe 1x Angelic w/ ammy, or FC/Sorb rings depending on the situation. Charms = Mostly 320s, with some FHR/Res scs mixed in depending on the situation. This is all in the guide, or at the least in the first version. Read all the pages, not just the initial guide. pretty much what herald said but belts: arach as primary, dungos,tgods, ow/str/other mod belt in stash, and i would lose the snowclash, as its bm and you cant stack high enough to make use of it anyway. -on my barb, i 40-15d my widow and used nof coil to hit a break point with widow marker out, so I actually never used an OW belt, but thats jut me. Charms is really your preference. I used 2xbmana, 4x 5fhr/5res scs (to hit max fire res after facets, and to hit 48% fhr with coa on), and the res 320s. However, since I played on teh world ladder, I also had a mule that I could get 290s off of for defensive es sorcs, and 10x 20/10cold scs so i could stack (theres no way you can fit these in your stash) Rings: 2x ravens are standard, 2x angelics w/ ammy, then I had 2x fcr/high res+res all/mana rings, and 2x wisps. I also kept 1 dwarf and a carrion wind to stack a little poison res vs psn necs. Ya I was thinking nec when I put in Snowclash. Ignore that part. The biggest thing to remember when switching rings/belts is to keep at least 20 FC on your char at all times when wearing Enigma. Some situations will call for more, but virtually none will call for less. Link to comment Share on other sites More sharing options...
Frepontaine Posted May 3, 2006 Report Share Posted May 3, 2006 ermm i dont see what charms u use and what rings and also what beltother then that nice guide Belt = Arachs, maybe TGods, Snowclash, or OW/str belt depending on the situation. Rings = 2x Ravens, maybe 1x Angelic w/ ammy, or FC/Sorb rings depending on the situation. Charms = Mostly 320s, with some FHR/Res scs mixed in depending on the situation. This is all in the guide, or at the least in the first version. Read all the pages, not just the initial guide. pretty much what herald said but belts: arach as primary, dungos,tgods, ow/str/other mod belt in stash, and i would lose the snowclash, as its bm and you cant stack high enough to make use of it anyway. -on my barb, i 40-15d my widow and used nof coil to hit a break point with widow marker out, so I actually never used an OW belt, but thats jut me. Charms is really your preference. I used 2xbmana, 4x 5fhr/5res scs (to hit max fire res after facets, and to hit 48% fhr with coa on), and the res 320s. However, since I played on teh world ladder, I also had a mule that I could get 290s off of for defensive es sorcs, and 10x 20/10cold scs so i could stack (theres no way you can fit these in your stash) Rings: 2x ravens are standard, 2x angelics w/ ammy, then I had 2x fcr/high res+res all/mana rings, and 2x wisps. I also kept 1 dwarf and a carrion wind to stack a little poison res vs psn necs. Ya I was thinking nec when I put in Snowclash. Ignore that part. The biggest thing to remember when switching rings/belts is to keep at least 20 FC on your char at all times when wearing Enigma. Some situations will call for more, but virtually none will call for less. Eh...barbs, hammerdins, smiters, any melee dont require fast tele. Link to comment Share on other sites More sharing options...
Herald_ Posted May 3, 2006 Report Share Posted May 3, 2006 ermm i dont see what charms u use and what rings and also what beltother then that nice guide Belt = Arachs, maybe TGods, Snowclash, or OW/str belt depending on the situation. Rings = 2x Ravens, maybe 1x Angelic w/ ammy, or FC/Sorb rings depending on the situation. Charms = Mostly 320s, with some FHR/Res scs mixed in depending on the situation. This is all in the guide, or at the least in the first version. Read all the pages, not just the initial guide. pretty much what herald said but belts: arach as primary, dungos,tgods, ow/str/other mod belt in stash, and i would lose the snowclash, as its bm and you cant stack high enough to make use of it anyway. -on my barb, i 40-15d my widow and used nof coil to hit a break point with widow marker out, so I actually never used an OW belt, but thats jut me. Charms is really your preference. I used 2xbmana, 4x 5fhr/5res scs (to hit max fire res after facets, and to hit 48% fhr with coa on), and the res 320s. However, since I played on teh world ladder, I also had a mule that I could get 290s off of for defensive es sorcs, and 10x 20/10cold scs so i could stack (theres no way you can fit these in your stash) Rings: 2x ravens are standard, 2x angelics w/ ammy, then I had 2x fcr/high res+res all/mana rings, and 2x wisps. I also kept 1 dwarf and a carrion wind to stack a little poison res vs psn necs. Ya I was thinking nec when I put in Snowclash. Ignore that part. The biggest thing to remember when switching rings/belts is to keep at least 20 FC on your char at all times when wearing Enigma. Some situations will call for more, but virtually none will call for less. Eh...barbs, hammerdins, smiters, any melee dont require fast tele. So that's... 4 out of the 20 or so diff situations you'll encounter? Isn't nitpicking fun? Link to comment Share on other sites More sharing options...
Frepontaine Posted May 3, 2006 Report Share Posted May 3, 2006 ermm i dont see what charms u use and what rings and also what beltother then that nice guide Belt = Arachs, maybe TGods, Snowclash, or OW/str belt depending on the situation. Rings = 2x Ravens, maybe 1x Angelic w/ ammy, or FC/Sorb rings depending on the situation. Charms = Mostly 320s, with some FHR/Res scs mixed in depending on the situation. This is all in the guide, or at the least in the first version. Read all the pages, not just the initial guide. pretty much what herald said but belts: arach as primary, dungos,tgods, ow/str/other mod belt in stash, and i would lose the snowclash, as its bm and you cant stack high enough to make use of it anyway. -on my barb, i 40-15d my widow and used nof coil to hit a break point with widow marker out, so I actually never used an OW belt, but thats jut me. Charms is really your preference. I used 2xbmana, 4x 5fhr/5res scs (to hit max fire res after facets, and to hit 48% fhr with coa on), and the res 320s. However, since I played on teh world ladder, I also had a mule that I could get 290s off of for defensive es sorcs, and 10x 20/10cold scs so i could stack (theres no way you can fit these in your stash) Rings: 2x ravens are standard, 2x angelics w/ ammy, then I had 2x fcr/high res+res all/mana rings, and 2x wisps. I also kept 1 dwarf and a carrion wind to stack a little poison res vs psn necs. Ya I was thinking nec when I put in Snowclash. Ignore that part. The biggest thing to remember when switching rings/belts is to keep at least 20 FC on your char at all times when wearing Enigma. Some situations will call for more, but virtually none will call for less. Eh...barbs, hammerdins, smiters, any melee dont require fast tele. So that's... 4 out of the 20 or so diff situations you'll encounter? Isn't nitpicking fun? eh, hdins and barbs and smiters are probably the most popular chars in the game dude, id say just about every pub game will have one of those three. Link to comment Share on other sites More sharing options...
Dustin Posted May 3, 2006 Report Share Posted May 3, 2006 Fools, fort is a bad choice vs smiters. How fast you ww through an opponent is dependent on your r/w speed. Without the 45 frw from enigma, smiters can tele smite you and land hits easily before you get out of their range. Ive never liked for for anything but hdins. I honestly would never use fort for anything. Well for those of us that enjoy not getting owned, its a handy choice for hdins. jokes...enigma is way better vs hammer. Using for means no mobility = you getting surrounded by fields of desynched hammers. That's what i say too but hey it's not like you've ever played a hammerdin Link to comment Share on other sites More sharing options...
assthrax Posted May 4, 2006 Report Share Posted May 4, 2006 Sexy guide, I might remake using this. Link to comment Share on other sites More sharing options...
Frepontaine Posted May 4, 2006 Report Share Posted May 4, 2006 Fools, fort is a bad choice vs smiters. How fast you ww through an opponent is dependent on your r/w speed. Without the 45 frw from enigma, smiters can tele smite you and land hits easily before you get out of their range. Ive never liked for for anything but hdins. I honestly would never use fort for anything. Well for those of us that enjoy not getting owned, its a handy choice for hdins. jokes...enigma is way better vs hammer. Using for means no mobility = you getting surrounded by fields of desynched hammers. That's what i say too but hey it's not like you've ever played a hammerdin kinda hard to set up fields on 4 sides @ once. Im not saying I can beat you on a hammer kaer (Im 95% sure I couldnt), but ive never seen a hammerdin take advantage of my barbs lack of mobility... ... except by hiding in houses Link to comment Share on other sites More sharing options...
Herald_ Posted May 4, 2006 Report Share Posted May 4, 2006 ermm i dont see what charms u use and what rings and also what beltother then that nice guide Belt = Arachs, maybe TGods, Snowclash, or OW/str belt depending on the situation. Rings = 2x Ravens, maybe 1x Angelic w/ ammy, or FC/Sorb rings depending on the situation. Charms = Mostly 320s, with some FHR/Res scs mixed in depending on the situation. This is all in the guide, or at the least in the first version. Read all the pages, not just the initial guide. pretty much what herald said but belts: arach as primary, dungos,tgods, ow/str/other mod belt in stash, and i would lose the snowclash, as its bm and you cant stack high enough to make use of it anyway. -on my barb, i 40-15d my widow and used nof coil to hit a break point with widow marker out, so I actually never used an OW belt, but thats jut me. Charms is really your preference. I used 2xbmana, 4x 5fhr/5res scs (to hit max fire res after facets, and to hit 48% fhr with coa on), and the res 320s. However, since I played on teh world ladder, I also had a mule that I could get 290s off of for defensive es sorcs, and 10x 20/10cold scs so i could stack (theres no way you can fit these in your stash) Rings: 2x ravens are standard, 2x angelics w/ ammy, then I had 2x fcr/high res+res all/mana rings, and 2x wisps. I also kept 1 dwarf and a carrion wind to stack a little poison res vs psn necs. Ya I was thinking nec when I put in Snowclash. Ignore that part. The biggest thing to remember when switching rings/belts is to keep at least 20 FC on your char at all times when wearing Enigma. Some situations will call for more, but virtually none will call for less. Eh...barbs, hammerdins, smiters, any melee dont require fast tele. So that's... 4 out of the 20 or so diff situations you'll encounter? Isn't nitpicking fun? eh, hdins and barbs and smiters are probably the most popular chars in the game dude, id say just about every pub game will have one of those three. You are correct, they are prevelant in pub games, along with zons and sorcs. I feel that the most well rounded setup for those types of games will include at least 20 FC. As always, you gear setup should be relevant to the situation you're facing. Just smiters/barbs: sure, go for more DR. TG Zons and random sorcs: I like the fc more than max DR. Quote trees are fun. Link to comment Share on other sites More sharing options...
Honor Posted May 8, 2006 Report Share Posted May 8, 2006 I've heard of using the Um'd Wizzy technique against sorcs for the fcr + stacked res + open wounds (to bleed them out)... does this really work and should I use 2x Um'd Wizzies or 1 with another weapon? Link to comment Share on other sites More sharing options...
Frepontaine Posted May 8, 2006 Report Share Posted May 8, 2006 I've heard of using the Um'd Wizzy technique against sorcs for the fcr + stacked res + open wounds (to bleed them out)... does this really work and should I use 2x Um'd Wizzies or 1 with another weapon? absolutely Not. That is an incredibly shitty idea. You dont need to match sorc FCR to catch them, you have leap. Link to comment Share on other sites More sharing options...
Dustin Posted May 9, 2006 Report Share Posted May 9, 2006 I\'ve heard of using the Um\'d Wizzy technique against sorcs for the fcr + stacked res + open wounds (to bleed them out)... does this really work and should I use 2x Um\'d Wizzies or 1 with another weapon? absolutely Not. That is an incredibly shitty idea. You dont need to match sorc FCR to catch them, you have leap. Yeah that\'s probably the stupidest idea i\'ve ever heard of on a bvc. Open Wounds does 500 pvp. Some block sorcs have as much as 2500 life. That means you have to hit then 5x(they block 3 out of 4 so that\'s 20x). Over a long duel, if they use coh+hoto, they will also regenerate a lot of life. By the way how do you plan on killing them even if they are at 1? Another thing Ling if you get 37 ias on a beserker axe with the beast fanta, you need no extra. So you can use an 08 highlords+coa or res/strength ed/strength arreats. Link to comment Share on other sites More sharing options...
Ling203 Posted May 9, 2006 Author Report Share Posted May 9, 2006 =S Eh, 08 hl is a good choice, but it's so expensive. Link to comment Share on other sites More sharing options...
African Posted May 9, 2006 Report Share Posted May 9, 2006 I've heard of using the Um'd Wizzy technique against sorcs for the fcr + stacked res + open wounds (to bleed them out)... does this really work and should I use 2x Um'd Wizzies or 1 with another weapon? absolutely Not. That is an incredibly shitty idea. You dont need to match sorc FCR to catch them, you have leap. true. i use to play with grief/wiz vs defensive sorcs but wiz would hit alot of the time and no damgage would come to them when i started using leap to catch sorc's i dropped the wiz since i found it useless Link to comment Share on other sites More sharing options...
Frepontaine Posted May 10, 2006 Report Share Posted May 10, 2006 I've heard of using the Um'd Wizzy technique against sorcs for the fcr + stacked res + open wounds (to bleed them out)... does this really work and should I use 2x Um'd Wizzies or 1 with another weapon? absolutely Not. That is an incredibly shitty idea. You dont need to match sorc FCR to catch them, you have leap. true. i use to play with grief/wiz vs defensive sorcs but wiz would hit alot of the time and no damgage would come to them when i started using leap to catch sorc's i dropped the wiz since i found it useless yeah...the most FCR you should ever need is 38. OCCASIONALLY 63 is nice Vs necros, but thats seriously it. Link to comment Share on other sites More sharing options...
evildemon Posted May 11, 2006 Report Share Posted May 11, 2006 ermm what other skills should u put in after all those are done around lvl 87 u got 5 shout 4 res 4 speed after that whats next more shout or res idk Link to comment Share on other sites More sharing options...
Frepontaine Posted May 11, 2006 Report Share Posted May 11, 2006 ermm what other skills should u put in after all those are donearound lvl 87 u got 5 shout 4 res 4 speed after that whats next more shout or res idk it kind of depends on what you plan on doing I maxed leap (in case i wanted to team duel) SO my hard skill pts were 20 ww 20 mastery 20 leap 20 bo 4? in NR 4? in speed Dump rest in shout But the shout thing is really a toss up, you could put it in zerk too. After you max your basic shit, it comes down to preference, your not gonna be 100% better because you have 4pts in shout as opposed to 4 pts in zerk, or even extra pts in NR, or INC spped Link to comment Share on other sites More sharing options...
Dustin Posted May 11, 2006 Report Share Posted May 11, 2006 ermm what other skills should u put in after all those are donearound lvl 87 u got 5 shout 4 res 4 speed after that whats next more shout or res idk it kind of depends on what you plan on doing I maxed leap (in case i wanted to team duel) SO my hard skill pts were 20 ww 20 mastery 20 leap 20 bo 4? in NR 4? in speed Dump rest in shout But the shout thing is really a toss up, you could put it in zerk too. After you max your basic shit, it comes down to preference, your not gonna be 100% better because you have 4pts in shout as opposed to 4 pts in zerk, or even extra pts in NR, or INC spped Shout is useless. 20 ww 20 mastery 20 BO 1 bc enough in leap to be at 21 with COA on 20 beserk Rest in nat res/speed Link to comment Share on other sites More sharing options...
Frepontaine Posted May 11, 2006 Report Share Posted May 11, 2006 ermm what other skills should u put in after all those are donearound lvl 87 u got 5 shout 4 res 4 speed after that whats next more shout or res idk it kind of depends on what you plan on doing I maxed leap (in case i wanted to team duel) SO my hard skill pts were 20 ww 20 mastery 20 leap 20 bo 4? in NR 4? in speed Dump rest in shout But the shout thing is really a toss up, you could put it in zerk too. After you max your basic shit, it comes down to preference, your not gonna be 100% better because you have 4pts in shout as opposed to 4 pts in zerk, or even extra pts in NR, or INC spped Shout is useless. 20 ww 20 mastery 20 BO 1 bc enough in leap to be at 21 with COA on 20 beserk Rest in nat res/speed That leap is weak. And dustin, being lvled up as high as I was (94) I had enough in shout to make some bvcs swap to angelics to hit more. I did have pretty much perfect everything though. Link to comment Share on other sites More sharing options...
Dustin Posted May 11, 2006 Report Share Posted May 11, 2006 ermm what other skills should u put in after all those are donearound lvl 87 u got 5 shout 4 res 4 speed after that whats next more shout or res idk it kind of depends on what you plan on doing I maxed leap (in case i wanted to team duel) SO my hard skill pts were 20 ww 20 mastery 20 leap 20 bo 4? in NR 4? in speed Dump rest in shout But the shout thing is really a toss up, you could put it in zerk too. After you max your basic shit, it comes down to preference, your not gonna be 100% better because you have 4pts in shout as opposed to 4 pts in zerk, or even extra pts in NR, or INC spped Shout is useless. 20 ww 20 mastery 20 BO 1 bc enough in leap to be at 21 with COA on 20 beserk Rest in nat res/speed That leap is weak. And dustin, being lvled up as high as I was (94) I had enough in shout to make some bvcs swap to angelics to hit more. I did have pretty much perfect everything though. lvl 21 covers the whole screen, with arreats you'll be at lvl 24, you may want to do like 20 leap 10 beserk but with 20 beserk i've killed as high as a 2.9k life necro Link to comment Share on other sites More sharing options...
Ling203 Posted May 11, 2006 Author Report Share Posted May 11, 2006 Ehh, 19 covers the screen, except and corners, and 22 covers the corners and a bit beyond. More points in leap is never a bad idea. Link to comment Share on other sites More sharing options...
blckdemondrgn Posted May 12, 2006 Report Share Posted May 12, 2006 hey um this might be a dumb question but does the +damage from grief goes through energy shield or is it just that it hits hard? thxs ^^. Link to comment Share on other sites More sharing options...
Herald_ Posted May 12, 2006 Report Share Posted May 12, 2006 hey um this might be a dumb question but does the +damage from grief goes through energy shield or is it just that it hits hard? thxs ^^. I believe it just hits harder. The only thing, to my knowledge, that goes through ES is open wounds. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now