inkanddagger Posted January 15, 2006 Report Share Posted January 15, 2006 In your opinion, which is most valuable. Say you can either go for 1k more damage or 1k more life on a character that is fairly well made already. For example, a melee character does 8k damage per attack, but can get 9k damage with a particular stat assignment, but the life difference will be 1k less. Say 4k life instead of 5k. your thoughts? (remember mods like DS, etc!!) Link to comment Share on other sites More sharing options...
Trooper667 Posted January 15, 2006 Report Share Posted January 15, 2006 Damage, just because for me more damage seems to do better than more life. Link to comment Share on other sites More sharing options...
House Posted January 15, 2006 Report Share Posted January 15, 2006 I would say life. Or i would split it get 500 more dmg 500 more life Link to comment Share on other sites More sharing options...
d.r.e.a.m.s. Posted January 15, 2006 Report Share Posted January 15, 2006 depends on ur char but i prefer dmg personaly. Link to comment Share on other sites More sharing options...
Rossio Posted January 15, 2006 Report Share Posted January 15, 2006 life... eZ Link to comment Share on other sites More sharing options...
Stuffand Posted January 15, 2006 Report Share Posted January 15, 2006 Depends on what char... If you are talking about a bowazon, I'm going with dammage easily. But if you are talking about an hammerdin.. Life easily. Link to comment Share on other sites More sharing options...
Con Artist Posted January 15, 2006 Report Share Posted January 15, 2006 On a melee char, i'd go life easily. A good melee char has high life and high ar. Damage wont help that much. Link to comment Share on other sites More sharing options...
Dustin Posted January 15, 2006 Report Share Posted January 15, 2006 it really does depend... SAY 1K PHYS DMG...assuming ur melee ur gonna be dueling ppl with near 50 dr so after pvpp/dr penalties you're doing maybe pure damage in that case 1k life is much better. it's even worse for elemental....1K/24=40ish :/ Link to comment Share on other sites More sharing options...
darktemplar45 Posted January 15, 2006 Report Share Posted January 15, 2006 Yup depends on char. Just common sense only one would have to agrue about is barb Link to comment Share on other sites More sharing options...
Guest EaZy.E Posted January 15, 2006 Report Share Posted January 15, 2006 id deff say life Link to comment Share on other sites More sharing options...
stupidkid282 Posted January 15, 2006 Report Share Posted January 15, 2006 it wouold pretty much retarded to choose 1k damage over 1k life....i wouldnt even choose 2k damage over 1k life.... Link to comment Share on other sites More sharing options...
darktemplar45 Posted January 15, 2006 Report Share Posted January 15, 2006 Well yea because If you live longer you get a better chance to do more dmg? Link to comment Share on other sites More sharing options...
Quacky Posted January 15, 2006 Report Share Posted January 15, 2006 its all about which character .. what character is this for.. Link to comment Share on other sites More sharing options...
midnightrdr456 Posted January 15, 2006 Report Share Posted January 15, 2006 very few chars would be dmg over life. In melee 1k dmg = 85 dmg after pvp and dmg reduce (which any smart dueler will have vs you) Now lets say casters 1k dmg will be like 43 dmg after resists (and thats if they dont sorb you.) Chars that i would choose dmg over life: BvC if you already have high life that 1k would be nice (but no real way to get it) windy if you have the fcr fhr and dmg reduce (when necessary) and also if you have like close to 5.5k life (with a max blocker) than the dmg would be nice But even on those chars life would probably work better and require less gear sacrifices Link to comment Share on other sites More sharing options...
kaerrevival Posted January 15, 2006 Report Share Posted January 15, 2006 balance of both.... Link to comment Share on other sites More sharing options...
darktemplar45 Posted January 15, 2006 Report Share Posted January 15, 2006 Well your choose/char/gear Link to comment Share on other sites More sharing options...
v2.0b Posted January 15, 2006 Report Share Posted January 15, 2006 really depends on the character, theres glass cannon zons and tank sorcs w/ lil less dmg, id just try to make it as balanced as possible Link to comment Share on other sites More sharing options...
Augusto Posted January 15, 2006 Report Share Posted January 15, 2006 i don't think that the rate your thinking about depends on which type of build your aiming for. defensive = don't get hit and kill enemy in 1 hit. those are pure damage/no much life characters. offensive = you chase your oponnent down and don't mind getting hit. so you need to tank. when choosing that path you lose some damage. Link to comment Share on other sites More sharing options...
D4rkone Posted January 16, 2006 Report Share Posted January 16, 2006 I'd go more life Dmg would really only help vs. casters since their DR is down the drain. With more life, you can survive longer against any class (caster/melee) which is always helpful. Link to comment Share on other sites More sharing options...
Jkt610 Posted January 16, 2006 Report Share Posted January 16, 2006 it depends on ur playing style and char choice mostly. Link to comment Share on other sites More sharing options...
President Posted January 16, 2006 Report Share Posted January 16, 2006 All Depends on what char, but i'd split it personally. Link to comment Share on other sites More sharing options...
Moron Posted January 16, 2006 Report Share Posted January 16, 2006 Depends on class, melee, caster and such, also depends if you are good =X. For caster and you are good at dueling, do damage, if you aren't as good and you are going to get hit go with life o_O Link to comment Share on other sites More sharing options...
clafae Posted January 16, 2006 Report Share Posted January 16, 2006 life>damage. Link to comment Share on other sites More sharing options...
MasTer-KuJas Posted January 18, 2006 Report Share Posted January 18, 2006 life>damage. . -- Link to comment Share on other sites More sharing options...
darktemplar45 Posted January 18, 2006 Report Share Posted January 18, 2006 Wow, 2 verbal warns for last 2 posts. Btw do the math 1k dmg divide by the 6 pvp penatly thats only 166.66666667 dmg too the 1000 life. Link to comment Share on other sites More sharing options...
onepointTen Posted January 18, 2006 Report Share Posted January 18, 2006 personally i would try to think of it in terms of percent increase in life vs percent increase in damage. in your example you say 8-9k dmg or 4-5k life. thats 25% increased life over 12.5% increased dmg. If you think of it in terms of 25% more life = you will live on average 25% longer and so can inflict 25% more damage before you die. One way of thinking about it mathematically would be to just multiply your characters damage and life. so in your example 9x4 = 36 while 8x5= 40... thats another trick to arriving at some sort of overall index of your character. Link to comment Share on other sites More sharing options...
Zergling Posted January 18, 2006 Report Share Posted January 18, 2006 life>damage. . -- verbal warned for spam and closed, there have been enough answers and almost all of em are just repeating others. everyone has their preferences and it also depends on the char. if you dont plan on getting hit alot then i'd go for damage but most builds would prolly go life over dmg. the only one i can really think of atm that would go all damage is bowazons. Link to comment Share on other sites More sharing options...
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